About Us

Two people. Four worlds.

Kantan Creative makes focused UEFN islands with liminal spaces, clean objectives, and controlled tension.

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McRooni

Systems and studio direction

Verse, website UX/UI, thumbnails and trailers.

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Sandwich

World and feedback craft

SFX, VFX, level design, and animations.

01

Readable fear

Spaces are built to feel strange without hiding what the player needs to understand.

02

Strong feedback

SFX, VFX, animation, and pacing are treated as one system.

03

Fast iteration

Verse systems and UX decisions stay close to what players actually feel in-game.